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  1. #1
    Guild Adept Notsonoble's Avatar
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    Quote Originally Posted by Greason Wolfe View Post
    In addition, you'd probably want the following as well;

    Regional Histories (perhaps in a time-line fashion with just a few notes)
    Local Histories (again in a time-line fashion but a bit more detailed)
    Important Local Figures (i.e. Mayors, Dukes, Kings, Past Heros, etc)
    Some detail regarding politics and local relations
    Some detail regarding religion
    Some detail regarding non-human races/settlements (if they exist)
    Some detail regarding random encounters (both hostile and non-hostile)
    Current events

    GW
    GW, These are already things I've considered, but I'm trying to get a feel for detail levels...

    If you pick up a campaign setting book, would you rather it cover two worlds, at three time periods, vaguely, with a promise for more detailed books later? Or would you want each nation-state covered in the detail for all three time periods? Or would you want a world overview, 1 or 2 nations covered in extreme detail for each time period, and some promise expansion of details for the rest?

  2. #2

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    My guess...

    2 worlds, 3 time periods - Global view of each if there were any big changes - 6 maps.

    1 continent map for every important region - ie if its got 3 or more sub maps.

    Town Sub maps as necessary.

    Room\building size maps as necessary.


    That might be a lot of maps, but then I don't know much about your project and hey, I like maps.


    Sigurd


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  3. #3
    Guild Expert Greason Wolfe's Avatar
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    Hrm. I guess that would depend on how quickly things were going to be published. Personally, I like something I can start playing with quickly. A perfect example would be the Forgotten Realms pack. It had a couple of nice maps with a large overview and major place names. Then, in the books, it detailed out a few key areas. Just enough to basically start playing in while waiting for the next installment. I think that a lot of it will have to do with how many changes you might be making to the gaming system in use. If, for instance, it is the latest version of ADnD, you can probably expect most players to be familiar with the rules, thus, you might detail out whatever changes there are in a DMs section, and so on.

    It's kind of a tricky question because everyone has different levels of desire when they pick up a setting/source book. Since shifting over to Hero Systems several years ago, I've come to like their style of source material, but I'm not sure that's applicable in this case. If it were me, I'd focus on making sure that in the first book, there was enough to start playing with in short order, and that would depend on what the minimum detail is to start adventuring in the setting.

    Honestly, though, I wish I had a standard answer for you on this one. (Head scratching). Of the options you listed, I think I would tend towards the last option.

    Or would you want a world overview, 1 or 2 nations covered in extreme detail for each time period, and some promise expansion of details for the rest?
    For me, I think that would be enough to start playing with and, assuming I liked the setting and any applicable rules adjustments, I'd probably wait for more in eager anticipation. Though you might not need to go into "extreme" detail. Just enough to give a solid feel for the setting and still leave room for creativity. You could always add in more detail with supplements if the setting becomes popular enough.

    Hope that helps.

    GW
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