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Thread: 4E Dungeons & Dragons - Verdict?

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  1. #1
    Guild Journeyer
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    Apr 2006
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    Default

    My group loves it.

  2. #2
    Guild Member deanatglobe's Avatar
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    Apr 2006
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    Post

    It is a pretty big shift for my wife and I who have been playing Rolemaster 2nd Ed. for the past 15 years. Some friends from work decided we wanted to try DnD 4e so I am running a campaign. It has been a blast so far, everyone is really having fun with their characters. I'll be posting some maps soon, as now that I am running a campaign for others I actually have to finish my maps .

    Dean
    Dean

    \"Nonsense, your only saying that because no-one ever has!\"

  3. #3

    Post Nothing wrong with 4e, but...

    I have no problem with 4e, though I don't play it and don't plan to either.

    Truthfully, most of my books are still 2e, though I have PH, DMG, Lords of Madness, and couple other 3e books. Between different players in my gaming group, we have about 30 3e books, so we are very much invested in 3e still.

    Because I am actually working on a game setting and adventure arc for publication, and since I am doing a collaborative publication with an existing publishing house that has not signed the GSL, I'll be publishing OGL, with the intent of going Pathfinder RPG when that is official in August 2009.

    Since I am designing for 3e, I certainly don't want to accidently mix rules from a different version, so I don't see learning 4e to help my publishing efforts at this time. Besides, I like the OGL concept and GSL is far too restrictive for 3rd party publishers so for that reason most of all, I won't get involved with 4e.

    As a game system 4e might be great, but I don't think I will ever find out.

    GP
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  4. #4

    Post

    Meh! I've played it but I don't really like it.

    I am the first to admit that 3.5 has problems (especially for the DM). I find 4e feels more like a game and less like a simulation, if that makes sense. The cards, powers, etc... make the characters feel more two dimensional to me.

    I can see its appeal though.

    I've come to the opinion that the game system is tertiary to the story line. Really, I like the OGL. I like a framework for collaboration and open(ish) publishing.

    If Wizards OGLd 4e (or a subset) I'd probably follow or work in multiple game systems. As it is, I feel like the OGL was a really good moment in game publishing and I want to stay with its rules.

    I'm sorting through some free systems. I'd like the game to be more about story than product - more like folksong and less like Barbie.


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

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