Results 1 to 10 of 22

Thread: [Region 1][Map 11][Town 02] - Tavor and its Environs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    331

    Post

    Nice map Ravs, you've switched from Akron lands to those of Raedis for this I see.
    One comment, on the thread rather than the map. The settlement of Tavor I drew as a large town, a client of Raedis, rather than one of the city states.

    I like the addition of new small settlements (Hamlets / Thorps) not on the larger map. Mathoc though looks significant enough to appear on the larger regional map. I'll have to add that in when I get some time, probably in the indicated location. I'm personally not keen on the look of the settlements, maybe it's me but I think they look like rubble / ruins rather than working settlements. Maybe a solid block of colour would be better, rather than the broken up look (maybe as a faint transparency shading?). I love the forests. The border and compass rose are also very nice.

    In terms of roads outward to the other settlements, I'm not sure Kerad would qualify for a full road (solid line) rather than a track / path (dashed line) unless it's on the main route to Raedis. My take on the symbols for the larger map when drawing it was that the star in the circle would be a city state, the solid dots would be large towns and the hollow circles would be small towns / large villages.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Mathoc.png 
Views:	178 
Size:	104.9 KB 
ID:	13037  
    Last edited by Valarian; 05-05-2009 at 09:11 AM.
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •