I am glad this city is receiving the amount of buildings it deserved.
Now about those roads...
I am glad this city is receiving the amount of buildings it deserved.
Now about those roads...
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Ravells - I did 99% of the buildings by hand. In photoshop, I use the Line Tool to do the borders of each building in a basic black color. Then I go back and fill each shape with white using a tolerance of 1.
A longstanding prescription of Adderal helps too.
Here is tonight's update. I added more trees and forested areas along the coastal regions. I finished up the bulk of the building placement for the lower portions of the island and began experimenting with tertiary roadways in the southern dock wards.
My next steps will be to further place tertiary roadways as well as shifting my focus to the higher elevations of the island. Those regions will be more unique and require a bit more thought on my behalf. While the entire island is populated with a relatively high amount of rather affluent individuals, the highlands are even more so.
Enjoy.
Forests look nice as do the roads near the dock
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
ONOZ! You haz Trs ina WTR!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
aaaaand here is the next update.
Thoughts, comments, critiques?
More goodness... more houses and roads
The eastern half of the island is getting even more roads I hope?
Nice to see you starting on the western half. So are the people over there richer? That might mean bigger houses, personal gardens some parks and stuff.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
I decided to forest some of the western side of the island and add even more buildings in the various little shopping districts and dock wards.
Opal Island is magical in nature, thus the small crop areas (relative to the local population). When the island was first discovered, the PCs in my game figured out that for some reason long ago the Elder Elves had cast permanent environmental magicks over the entire island, keeping it uniformly 72 degrees F. year round. Later on, due to actions taken by the PCs, epic spells were cast to make the grounds of the island even more fertile than normal.
Opal Island is pretty much the center of the civilized world in my campaign.