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  1. #1

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    Quote Originally Posted by Ascension View Post
    That's exactly what I was referring to. Looks just like I thought it would, lacking in 3d realism but serves good enough to show objects and spatial relations. How'd ya do it?
    double clicked on sang then i dragged the image to sang it will put itself vertically (i edited the pics on photoshop to make the background transparent and saved them as png) then i adjusted the image to the axes sang has and deleted sang and presto!

  2. #2

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    sorry for the double post but i had to add this screenshot
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  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    Nice dynamic angle, I like it.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4

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    I've used Sketch up to some success for RPG areas. Mainly for places that are multi-levelled and somewhat difficult to really visualize in 2D. I don't tend to use it for the actual VTT, because it's hard to really wander through it in a manner consistent with actual game play. I usually just create a few scenes from various perspectives and then the players can see a "fly through" to the next scene. If I get enthusiastic, I'll even export an animation.

    Here are a couple of pics of a church to the Raven Queen I got about 2/3rds finished.
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    And a link to a video of a cut-away for a different building - a tower-top in the city of Sharn in the Eberron campaign I was running.
    http://docs.google.com/uc?id=0B9A6AS...download&hl=en

  5. #5

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    And here are some still shots of the Sharn Tower from the video link in the previous post.

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    And yes, that *is* a pool with a transparent bottom on the roof of the tower, through which one can see the dining room 2 floors below.

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