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  1. #1
    Guild Apprentice Revivalofhonor's Avatar
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    Alright, I re-did the trees on the floating sections because the felt like they stuck out to much, not a huge difference, just toned down a little. I've also populated the other sections with buildings and more roads.

    Let me know what you think! I kinda think I want the buildings to pop a little bit more, so I'm working with my shadowing and colors at the moment.
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    I really like what you've done with the rough area in the water around the coast, looks great. I like the little outer bevel there as well but for one thing...I can't tell if it's a function of the bevel or if you added a drop shadow there. The land looks a bit like it's floating cuz of the dark shadows. If it's due to the bevel then I'd make both of the colors white instead of black and white. If it's a drop shadow then I'd get rid of that.

    If you want your building to pop more then add a drop shadow to them or maybe a low opacity stroke. You could also try darkening up the "ground" that the cites float on so that the gray shapes show up more or lighten the gray more towards white. All in all, it's progressing nicely so keep at it
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Apprentice Revivalofhonor's Avatar
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    Alright, this map is coming to it's final steps I believe. I have finished adding buildings to all levels and cleaned everything up a bit. I'm still playing with levels to get the right feel, adding some text, and probably adding several important buildings to the design that are different form the rest.


    I have uploaded the full map, then split up versions of each level.

    Let me know what you think! ^_^

    Thanks!

    ::EDIT:: Oh I also played with the bevel on the water a little. Softening and lowering the height. What do you think?
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  4. #4

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    It looks good.

    One thing I liked from the first map that you seem to have stopped, the gradient on the different elevations was very clear. I realize it may not be strictly realistic but having the highest platform also be the lightest and then getting slightly darker as you get lower made it easy to see the platform relationship.




    Well done,


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

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