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Thread: UBORA A New World

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  1. #1
    Guild Journeyer Nexis's Avatar
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    Quote Originally Posted by Gandwarf View Post
    Need zoomed in version

    Anyway, the mountains and trees look nice. Because it's a top down, realistic representation (almost a sattelite image) I am not sure if the forests scale very well though... I am getting the idea that I am seeing individual trees, which would make the area pictured smaller than you want to convey, I think.

    The map does look cool, so have some rep.
    FIRST REP!! DANCE!!
    Yes that was what I was thinking. I need to find a fill that looks like a forest but has the right texture. That goes for grass and light woods to. I'm not shur if a solid shade would be appropriate. I think it would look a little blank.

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    Try just using a base color of green then put a few more layers on top; each layer is filled with different amounts of noise, then give each of those layers a slightly different color (like amber, brown, light green, dark green, etc). Set the color overlay to match the color (like screen for light colors and multiply for darks) and then set each noise layer to something like multiply so that only the dark pixels show. Lastly, you could use a few layers of clouds to help break up the uniformity.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Journeyer Nexis's Avatar
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    Quote Originally Posted by Ascension View Post
    Try just using a base color of green then put a few more layers on top; each layer is filled with different amounts of noise, then give each of those layers a slightly different color (like amber, brown, light green, dark green, etc). Set the color overlay to match the color (like screen for light colors and multiply for darks) and then set each noise layer to something like multiply so that only the dark pixels show. Lastly, you could use a few layers of clouds to help break up the uniformity.
    Good idea. Will give that a try!

  4. #4
    Guild Journeyer Nexis's Avatar
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    Using Ascension's advice I messes around with the fill and came up with this. The next map will be bigger so you can see it better.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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