Just want to make sure I am following this thread properly. I am very interested as the look and style of the first Burpwallow map, is similar to what i am trying to achieve in GIMP except clearer and simplier. I am curious to see the rest of the tutorial on how to turn this hightmap into the final map. Good choice with Wilbur (may i suggest: precipitation erosion, incise flow (Blur = 2), incise flow (blur = 1), optional depending on map SCALE one more incise flow (blur=1), and finish with precipitation erosion again.) Wilbur will erode into (sometimes in an artifact manner) into your smooth plains creating channels. Which is nice, but 2-3 incise flows will turn that "flat plain" into "rolling hills"

Cant wait for the rest of this Thread!