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Thread: Traveller - random world generator, work in progress

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    I've got the geometry sorted out (mapping the hexes to points on the surface of a 3D icosahedron) and have started generating rudimentary random planetary surfaces consisting only of land and water tiles (by sampling 3D noise at those points: high values = land, low values = water).

    The edges where triangles join up still need some correction, and with only two tile types being shown the results are unspectacular, but here's an example anyway.

    Next steps: edge correction, terrain generation based on UPP.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

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