And don't worry about waiting until something is good enough to post it! Post what you've got and we'll help you fix the things you don't like. No excuses
And don't worry about waiting until something is good enough to post it! Post what you've got and we'll help you fix the things you don't like. No excuses
I'm not getting any results with this, so I think I'm not searching the right term. Could someone give me a link?Dundjinni has some Sci-fi textures and buildings. Just use the search engine in the user forums to find it.
All right, you asked for it...
Attached are my first attempts at a map, one with a grid for combat, the other without just for flavour's sake. The obvious problems I have with it is the slapdash method of sticking two buildings next to another and calling it one building (something I hope to avoid in the future) and the use of fantasy tokens for players and NPCs. In my defence, my players found this area quite a bit faster than I had expected them to (damn natural 20s on perception checks...) so I kind of had to throw it together quickly.
My main issue is that it looks... well, barren. I know Lok is a desert planet, but there's got to be a way to make the map look more interesting than that.
I know it's pretty slapdash, but it's my first attempt and it's not all that important in the long run anyways. The one I'll really want to work on is a cave dungeon that they'll probably be heading off to some time in the near future.
Last edited by darkknight109; 06-05-2009 at 03:47 AM.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I don't see any problems this is a good starter if you remember Deserts are more than just rock drops. here is an image view from the desert http://mayang.com/textures/Architect...ews/index.html
and here is another one
http://www.istockphoto.com/file_clos...&refnum=598901
as you can see, each of these pictures represents variations in a desert world. Vegetation is a rich depth to add to any map as it can be variable in terms of color and amount. Also desert worlds tend to have exposed rock floors, cliffs and occasional visible craters. Our own planet would have the same if it weren't for the vegetation that covers the planet. Also don't forget the effects wind and water would have on the planet. The tattooine desert scene where we first meet Obi wan kenobi was filmed in a valley bowl that was prehistorically a river bed. Then of course I would also use wind carved rock faces. I foresee this getting better as you become accustomed to the software.
Heya,
Mayang.com is a GREAT resource. You will need an image editor, but the quality is top notch and I have used the materials amongst the hundreds of layers in some of my map files. I am planning on building a sci-fi/futuristic/tech map texture pack for exactly this purpose...but it's a month or so off. For an idea of what to expect, take a peek at my website: Mapping Adventures or try downloading the SW RPG maps adventures: Dawn of Defiance. Good luck!