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  1. #1
    Guild Apprentice
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    The trap door can be used for many purposes. I originally included it as a hidden lockbox for storing money. It's usually hidden under sacks of grain or crates, etc...


    It can be used as storage, a quick escape route under the floor when things get too roudy in the tavern, or an entire substructure can be drawn and accessed by ladder through the kitchen.

    It's entirely up to the imagination.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    I was at work when I first looked at this and had the trouble seeing the stairs. At home they are much easier to view (i.e. newer, higher quality monitor).
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Community Leader NeonKnight's Avatar
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    I will show how with a simple sheet effect and a single sheet you can effect a stair.

    Start with a new sheet (I usually label it: STAIRS, sneaky I know).

    On this sheet I place my.....NOPE! Not Stairs. Didn't see that coming did you

    I then draw a think (thickness 0) line at the foot of each step.

    Finally, I apply a wall shadow effect to represent a slight shadow where each step would be higher than the next, in effect giving the illusion of individual steps.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4
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    Great effect Daniel! Thanks for taking the time to explain it. It will work great in other maps that I do.

    I'll play around with it a bit to see if I can adapt it to this one as well.

    In this map the light source isn't casting light from the top of the stairs downward so the shadow won't fall on the next lower step. Because the light source is at ground level, the exact opposite will occur with a variance in shadow length based on elevation.

    I chose to use direct lighting for this render and now I''m beginning to regret that decision.

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