I was just looking through some of the fine examples in this site, and a question came to mind, especially after reading about Butch's work.

How is it that one becomes "an industry pro"? How did you approach and/or win a contract with a gaming company?

I currently work for redesigning the GUI interface for Fantasy Grounds with a company called Digital Adventures, and I would love to spend some time making quality maps for a gaming company for sure.

I do have samples of my work, and was wondering if anyone had insight as to how to proceed with my portfolio.

Cheers,

Sandeman