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  2. #2
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    Very cool.

    I had been wondering how hard it would be to make custom maps for Formula D.

    Any chance you could go in to more detail on how you've done the track part? Like how you determine how many spaces a turn will take and how many stops should be required?

    Thanks

    JD

  3. #3
    Guild Member armoredgear7's Avatar
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    Wip

    Here's an update with the ground textures dropped in & blended. There's a lot left to do; most of the grassy space will be forest and the water texture needs work – I've already found better textures but just have to edit and drop them in.

    Quote Originally Posted by JDragon View Post
    Any chance you could go in to more detail on how you've done the track part? Like how you determine how many spaces a turn will take and how many stops should be required?
    Well, I did it mostly by feel, and I compared corner lengths with the Monaco track from the base game. Most corners in the game are 1-stop, regardless of how sharp they are. Any compound corners seem to be 2-stop (S-curves) and really complex corner series (zig-zags) are 3 stops. I also found it useful to think about converting the dice values into speeds. A 12-space corner with 2 stops means cars will have to move 6 spaces per move, or about 60kph.

    I drew the track layout with illustrator and just used the default placing for the track spaces (whatever the pattern brush gave me).

    From there I dropped in the red outlines for the start/end of the corners, just going by the shape of the artwork, but the pattern brushes didn't give the right number of spaces for each lane. I expanded the pattern brush style and adjusted the spaces manually.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4
    Guild Member armoredgear7's Avatar
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    Updated with trees and redone water. I also added some guardrails around the track edges, and created a graphic for the tunnel that doesn't interfere with the track design too much.

    Stuff left to do:
    • building & pavement details for the track interior
    • grass & smaller rocks on the mountain area
    • more detail in wooded areas; bushes maybe
    • corner markers (names & lengths)
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    Community Leader Facebook Connected Steel General's Avatar
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    Progressing along quite nicely...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Gandwarf's Avatar
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    I am not a fan of racing and I think your choice for mapping a race track is interesting to say the least

    Still, I really like the style. The cliffs and trees are outstanding!
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

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    Community Leader Facebook Connected Ascension's Avatar
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    Lookin great, the cartoony trees and lines really makes it pop. On the tunnel maybe you add something like this over top to enhance the effect:

    Up to you, no biggie, just me messin around in my lab again and I did it rather quick.
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    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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    Guild Member armoredgear7's Avatar
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    Quote Originally Posted by Ascension View Post
    Lookin great, the cartoony trees and lines really makes it pop. On the tunnel maybe you add something like this over top to enhance the effect
    I think your example, while realistic, is probably too dark for gameplay purposes. Counting the tiny squares on the board is usually the #1 activity in playing Formula D, and I want to make sure the tunnel maintains its contrast underneath the graphic so that the squares remain easy to see.

    That said, maybe I'll darken it a little bit for added effect.

  9. #9
    Guild Member armoredgear7's Avatar
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    Added more detail to the mountain and surrounding woods.
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  10. #10
    Guild Member armoredgear7's Avatar
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    Using a photograph of the official Formula D track as reference, I reconstructed the graphic for the turn markers in Illustrator. The gradients and overall slickness of the markers turned out to be a little tricky since I had to use the mesh tool. I also matched the typeface, which is Futura Bold Condensed.

    Finally, I did some more work on the interior buildings. I think it's pretty much finished now.
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