I am not a fan of racing and I think your choice for mapping a race track is interesting to say the least
Still, I really like the style. The cliffs and trees are outstanding!
I am not a fan of racing and I think your choice for mapping a race track is interesting to say the least
Still, I really like the style. The cliffs and trees are outstanding!
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Lookin great, the cartoony trees and lines really makes it pop. On the tunnel maybe you add something like this over top to enhance the effect:
Up to you, no biggie, just me messin around in my lab again and I did it rather quick.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I think your example, while realistic, is probably too dark for gameplay purposes. Counting the tiny squares on the board is usually the #1 activity in playing Formula D, and I want to make sure the tunnel maintains its contrast underneath the graphic so that the squares remain easy to see.
That said, maybe I'll darken it a little bit for added effect.
Added more detail to the mountain and surrounding woods.
Using a photograph of the official Formula D track as reference, I reconstructed the graphic for the turn markers in Illustrator. The gradients and overall slickness of the markers turned out to be a little tricky since I had to use the mesh tool. I also matched the typeface, which is Futura Bold Condensed.
Finally, I did some more work on the interior buildings. I think it's pretty much finished now.