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  1. #1
    Community Leader Facebook Connected Ascension's Avatar
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    I've tried doing erosion and I always get these long straight rivers, I mean perfectly straight for long spans. It's most likely a problem with how I do a height map, which is to say totally amateur and probably wrong. I do need to figure it out, though, so thanks for reminding me.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  2. #2
    Guild Adept monks's Avatar
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    Did you look at Joe's (Waldronate) tut on the Wilbur downloads page? It's dead easy. He adds a say 5% of noise between basin fills. With 0% noise, yes I got the straight rivers too, but with 0.5% noise, the rivers were more natural. 5% may be too much, but as I say, you can discard the noise after you have your river texture created, just revert back to your uneroded original. A little bit of random (unstructured) noise is ok imo. I tend to apply filters with my rivers selection masking out the river beds so as not to disturb existing river beds.

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