Looking great, Torq. Those changes improved your map 100%. The new "tile" and the fossils are great additions.

I'm not sure I care for the handprints & drawings--mainly because I don't understand why they're on the floor. Maybe that's built into the concept of the dungeon?

Also something architecturally I don't understand, is why the walls are jagged, yet perfectly square, both of themselves and with the hallways and the other rooms; it seems if that talented of masons/builders had created this cavernous sequence they would have been more careful/exact? Again, that's just something to think about & be able to explain in your own mind.

Finally this is up for debate: the light source of these rooms is undefined. To make a photorealistic map of dark caverns is a ridiculous proposition, I know, but perhaps think about that too.

Overall, this is very, very impressive!!