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Thread: Introduction and request for advice

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  1. #1

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    First off- Ravs made a great suggestion. That is an excellent reference.

    Second off, I'll give a kick at the can from first impressions, cause world building is FUN!

    The first thing that jumped out at me was the distinct crater(?) in the NE. I decided this was a recent (geologically) event caused by a meteor impact. It disrupted the local terrain, and has left residual radiation that makes the area impassible.

    I chose a dominant wind direction that makes the interior sea incredible violent. From this I picked out possible harbor location for sea-travel (blue circles).

    Then I threw in a mountain chain that explains the existence of the narrow isthmus on the W side. This is also virtually impassible. The chain loops cw and ends at the odd shaped island I decided is a volcanic atoll (from the shape)

    Based on the wind direction, and the mountain placement, as well as the distance from the equator, I filled in other terrain.

    The next big step is rivers which I didn't get to.

    Re: trade routes - follow the contours of the land. use water (#1 river, #2 coastal travel, #3 land) as much as possible, preferred over land routes. Remember, people started building canals before they built rail lines even!

    Then communities start at the intersection of trade routes....land/land land/sea or at start points of trade routes (sources of resources....mines/quarries in the mountains, agricultural areas, locations of timber...)

    Agriculture springs up to support these centers...


    Just like realestate... location, location, location

    HTH-

    -Rob A>
    Last edited by RobA; 04-27-2010 at 10:19 AM.

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