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Thread: New Dawn of the West (redesign)

  1. #61
    Guild Artisan Facebook Connected AslanC's Avatar
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    Wow let me take a look at that.

    And good morning

  2. #62
    Guild Artisan Facebook Connected AslanC's Avatar
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    Okay don't know how that got missed... but am fixing now sir

    Stay tuned for the updated material

  3. #63
    Guild Artisan Facebook Connected AslanC's Avatar
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    Okay fixed the numbers and the are now;

    72. Thessula
    73. Tin Hill
    74. Toulyon
    75. Trellholm
    76. Trent
    77. Tusca
    78. Urlon
    79. Valen
    80. Vyrrs
    81. Viscae
    82. Yarness
    83. Zeboras

    And here's a link to a map with city markers only. Sorry for the confusion

    And again, good eye, you won't believe how many people missed that... myself included obviously.

  4. #64
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Ok, I'll check over the cities and be sure everyone is where they're supposed to be.

    I have another issue, with the map you gave me and the key you gave me, a number of oceanic features do not seem to line up.

    At one point there's a bay listed out in the middle of one of the seas, there's a sea listed as being in the middle of a harbour, etc.
    I'd post examples, but there's so many, it's pretty much the entire bottom half of the map..

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  5. #65
    Guild Artisan Facebook Connected AslanC's Avatar
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    Hmmm I must have screwed something up there, let me take a look and get back to you on it asap.

  6. #66
    Guild Artisan Facebook Connected AslanC's Avatar
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    I saw where I made my mistake

    And now is fixed with a new map of oseanic markers (get it?)

    Here is the fixed list.

    Bodies of Water (Oceanic)

    1. Bashki Bay
    2. The Bay of Cimtar
    3. Blackfish Bay
    4. Bloody Bay
    5. Borelle Bay
    6. The Channel of Molecay
    7. The Dragonreach
    8. The Gulf of Gamoray
    9. The Sea of Attilas
    10. The Sea of Eren
    11. The Sea of Galfas
    12. The Sea of Zorn
    13. The Serovin Bay
    14. Slaver’s Bay
    15. The Solani Gulf
    16. The Stellaso Sea
    17. The Straits of Madagon
    18. Sünd Silanhe (Silanhe Sound)
    19. Tengle Bay
    20. The Tsuni Sea
    21. The White Sea

    Sorry for the confusion. Everything was so much easier when they had names

  7. #67
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Perfect, thank you, that'll take care of the water features.

    Here's what I have so far for you, rivers lakes forests and swamps are labelled.

    There's one major river just above Solani that has no counterpart on the hex map. Originally the area was just solid hills. Would you like anything done in there?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  8. #68
    Guild Artisan Facebook Connected AslanC's Avatar
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    Simply astounding! Wow... I am blown away... Bravo sir!

    That river should be the Ghedron river... my error... but I like where the Ghedron is now... let me think a second... call it the Ythar river... that works

    Wow... just wow.

  9. #69
    Guild Artisan Facebook Connected AslanC's Avatar
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    Correction! I mean Zthar... not Ythar... Zthar... whew!

  10. #70
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Oh, just on a personal note, I discovered something - compare this map side by side to one of western europe, from spain up to norway, and east to poland or so

    All we're missing is Italy, heh

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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