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Thread: New Dawn of the West (redesign)

  1. #81
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Thank you But really, it's just from spending way too much time puttering in photoshopping when I should be sleeping

    AslanC i've put in the requested changes, waiting to find out if there are more...

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  2. #82
    Guild Artisan Facebook Connected AslanC's Avatar
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    Only one.

    Lowgate and Highgate are fortresses with walls at either end of the pass... can you add an extra mountin and make it less like the Gap of Rohan?

    Everything else is just ducky!

  3. #83
    Professional Artist Facebook Connected Coyotemax's Avatar
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    HAHAHAH
    That was great.

    Ok, check these.
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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  4. #84
    Guild Artisan Facebook Connected AslanC's Avatar
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    Absolute perfection!

  5. #85
    Guild Artisan Facebook Connected AslanC's Avatar
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    D'oh! Trent is the capital of the Freehold... it is too far south there.

    Can you please move it between Proctor and the Goblin Woods?

  6. #86
    Guild Artisan Facebook Connected AslanC's Avatar
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    Don't hate me...

    Highguard needs to be at the top of that jut of land north of Loch Lothian.

    Carnyx is too close to Dunich and needs to be on the east side of Bloodmoor.

    Still looking... sorry man ... I am picky I know.

  7. #87
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    That's fine, I'm just holding off any uploads till you tell me it's done

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  8. #88
    Guild Artisan Facebook Connected AslanC's Avatar
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    Glascone is on the wrong side of that river as it is the capital of Shale.

    Drumhill needs to be a bit further north.

    The trees of First Forest should come all the way south as they have grown over that area.

    Move Caer Colwyn to the south side of that river to remove any confusion that it is in Colwyn and not Shale.

    Yarness should be at the end of that peninsula and conversly Ig is right on the Gnoll Moors.

    Name the islands in the North East the Winter Isles.

    I need a name for that land mass right to the west of them. Any suggestions?

    Moldvaya is between the Troll Tops and the Great Mountains and Mentzer is it's capital.

    Apenhof should be on the shore of Middle Lake.

    Lock the Mistwood in with more mountains, as it lays in the valley there.

    Squueze are mark for the city of Castle Sumner on the White Wolf river pretty please.

    Avergoine is further north on that river as it is in Pellar not Elise.

    That's it... I stop there... sorry man, just political things for those changes, they define the world and it's politics

  9. #89
    Guild Artisan Facebook Connected AslanC's Avatar
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    Ack one last thing... so important.

    Swordhold... it needs to be further east and north of the Greywash. It is a massive fortress that seals the border south to Aquilar.

    It is so very very important to the story of the game.

    I seriously stop now.

  10. #90
    Professional Artist Facebook Connected Coyotemax's Avatar
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    No worries, I'll get those done.

    Incidentally, just to give you a clue how layer happy I am, I counted them while I was waiting for you to post..

    46 terrain layers (with 20 for decorations and 2 for overhead adjustments).
    38 towns
    38 town markers
    45 cities
    45 city markers
    35 locations and markers
    33 mountains
    22 forests
    21 oceans
    18 lakes
    43 rivers
    7 swamps
    18 territories
    36 nations


    445 total layers. 399 being text layers No wonder my comp keeps slowing down.

    (I make the city markers from a font, so it's easy to do a global replace on the text layers if I'm not happy with the markers.. saved me a day's work on another map, heh)

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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