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  1. #1
    Guild Member
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    Wip Grand Hall (City)

    Grand Hall is the human capitol of an island nation know as Green Haven, in my current 4th Edition D&D campaign.

    Green Haven is a large Island, say between Ireland and Britain, a bit off the coast of a large continent. Approximately the same difference between Ireland and France, just to give a rough idea.

    The continent is large and the ocean was relatively unexplored for a long period of time. It was not found until the human kingdom's height of technology and culture (Like Eberon level).

    It was also discovered shortly before a large, and very eventful war. As such, after the first surge of explorers and profiteers there was suddenly a large drop in immigration, then came a number of refugees but after that very little.

    Due to the distance from the mainland it was left relatively alone as the human kingdoms fell. It declared itself an independent state and was relatively successful at developing a monarchy (a halfling one), as well as infrastructure.

    Time went by and things stagnated. A Tiefling empire took over the mainland and driving some drow out who found refuge in the underdark of GreenHaven and kept little contact with the Kingdom.

    Some Dragonborn arrived as refugees from an unknown continent further in the ocean. Some settled but most used the island as a temporary stop before moving onto the mainland.

    The Tiefling Empire eventually showed up, declared war, and do to overwheming numbers captured the Island with little fight. It may be due to this fact that the Tiefling's changed little and little was lost. Eventually the Tiefling Empire was thrown into war, and due to the distance of Green Haven, it was left relatively alone again, as that empire fell as well.

    However, this time the problems of the continent followed. Aggressive less intelligent humanoids began patrolling the areas between towns, monsters appeared including dragons in larger numbers. Travel between towns decreased and trade stopped completely from the mainland.

    Humans came up as the new rulers and declared a kingdom, incorporating several towns under one banner, but falling far short of making the whole island secure.

    The Dwarves have declared their own capitol but control very little in comparison.

    The city was built on a river in a temperate climate towards the middle of the island. The source of the river is at a chain of mountains not far north of the city, but far enough as they won't show in the map. It is however the most upstream of any town on this water way.

    The city was also built on the border of a forest which has been cut back considerably.

    At present the rough population is. . .
    63% Human
    15% Halfling
    8% Dwarf
    6% Elven
    5% Dragonborn
    2% Tiefling
    1% Eladrin
    1% Other

    ------

    That's allot of text, and its as much here for me as it is for anyone who wants to know. I include it because it's going to affect how my city looks.

    Goals: Make a City by Sunday.

    It should include:
    1. Place of government
    2. At least 4 temples
    3. A river!
    4. Signs that the city isn't as prosperous as it once was, perhaps with varying road conditions. . .
    5. Areas of the city completely abandoned, as the population is much lower.
    6. An old town, with halfling influence
    7. Areas of town reflecting influence of other races with reasonable population percentages like dwarves and dragonborn.

    But first. . . lunch.
    Last edited by Scorpius; 08-06-2009 at 12:05 PM. Reason: Adding Tags

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