I like what you got there armoredgear! The soft colors work really well together.
I like what you got there armoredgear! The soft colors work really well together.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Yeah, another good entry.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I also like the colors and the clean lines. My one thought is that you might want to reverse the green colors... my eyes interpret darker colors as lower and lighter colors as higher in a topo map.
I've adjusted the road widths and laid down some more building placeholders for most of the map. The samurai district still needs to be done though.
Colour coding on the buildings is also reference for the time being - orange buildings are temples; yellowish are shops/commercial areas. white is obviously residential.
I've decided to keep the outer walls - the moderately wealthy and merchant class live within them, while the surrounding area is mostly slums. The area across the river will be mostly farmland when I get to it.
@msa: I did a test, reversing the coloring on the topographic levels and it wasn't really working for me. The lighter colours everywhere else look really strange up against a darker green for the sea level elevation. From what I can tell looking at other maps online, topographic gradients are usually light green -> dark green -> dark brown -> beige -> white, so I think my current system is works for now. I might still change it later.
### Latest WIP ###
Unless otherwise noted, all of my posted work is free for use and redistribution under
the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence.
Alright. This update marks the end of the placement phase - I'm pretty happy with the overall layout and scale of everything. From here, I'll be adding the actual graphics for the buildings and walls. When that's done, it'll be taken into Photoshop for texturing & lighting.
### Latest WIP ###
Unless otherwise noted, all of my posted work is free for use and redistribution under
the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence.
Looking very nice.
I'm still struggling with mine.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Here's an update for tonight's work; a couple hours' worth. Using a pattern brush makes this part pretty quick, although working to make sure everything lines up still takes some time.
### LATEST WIP ###
Unless otherwise noted, all of my posted work is free for use and redistribution under
the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence.
I finally got all the buildings placed & shaded, as well as a more organic set of roads & trails.
Moving onto the short list to do for Tuesday:
-bridges & wharves (drawn, just have to be dropped in)
-trees
-fields
-water detail
-rocks/cliff details
-final texture & colour, since the preview image has gone intense green.
Here's a 50% scaled version:
### Latest WIP ###
Unless otherwise noted, all of my posted work is free for use and redistribution under
the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence.
Gettind a red X when I click on the attachment
Even Firefox won't display it and says the file contains errors.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
I had no problem viewing it.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.