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Thread: New Dawn of the West: Redesign Part 2

  1. #51
    Guild Artisan Facebook Connected AslanC's Avatar
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    And the labeling is now done!

    I have made an executive decision not to add river names for the following reasons;

    1] They clutter up the map too much.

    2] Paths annoy the crap out of me.

    3] It allows me to name rivers as the players encounter them in play.

    Without further ado;

    First up in the Hex Map. Always start with one of these to get a feel for the land. There are some names of differences from the Satellite View map, which takes precedence.

    Speaking of here is the Satelliete View map!

    Only thing from here is to put a new background layer based on what CM comes up with and to add more towns to Aquilar.

    P.S. I didn't attach these as the Satellite View is too many Megapixels and reduced the names were unreadable.

  2. #52
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by AslanC View Post
    And the labeling is now done!

    I have made an executive decision not to add river names for the following reasons...

    2] Paths annoy the crap out of me.
    Me too... but I labeled some anyway without the paths.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #53
    Professional Artist Facebook Connected Coyotemax's Avatar
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    I love the paths. If you change your mind and want me to do them, let me know.

    That said, here's the final version. i did the feathering for the plant layers, that helped, and then a subtle inner shadow layer that brings out some beaches and lightens a few other spots, but really works well.

    thanks for that suggestion and prompting my reminder to myself !
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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  4. #54
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    Aslan: there's some problems with the labeling. Parts of the labels overlap each other, obscuring them and making them unredable. (In particular, I saw some in the Frenchly-named mountains.)
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

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    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  5. #55
    Guild Artisan Facebook Connected AslanC's Avatar
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    Excellent... I see the one at Goblin Skull Pass... are there others? Can you tell me so I can fix them pretty please?

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    Quote Originally Posted by AslanC View Post
    Excellent... I see the one at Goblin Skull Pass... are there others? Can you tell me so I can fix them pretty please?
    Also see one in Die Zilverhornes.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  8. #58
    Guild Artisan Facebook Connected AslanC's Avatar
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    Got'em! Anyone see any others?

  9. #59
    Guild Journeyer msa's Avatar
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    Quote Originally Posted by Coyotemax View Post
    That said, here's the final version. i did the feathering for the plant layers, that helped, and then a subtle inner shadow layer that brings out some beaches and lightens a few other spots, but really works well.
    I think your solution to the coastline looks excellent. Beautiful beautiful work!

  10. #60
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Wouldn't be this way without the helpful comments, thank you

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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