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  1. #1

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    As promised, here it is with roof and doors. These are external shots. If anyone has great art skills, the logo/sign for the Inn would be great!! I can paste any image file as a texture on a cool wooden sign for the front. ( Just make sure it has a transparent background, so the wood will show through )

    I still need to add the fireplaces and the chandelier, so when I get those done I'll post internal shots for that.

    Question, Do you imagine a stone/brick chimney, or more of a renaissance metal one?

    Also, I assume the chandelier is a converted wagon wheel?

    Oh.. beds. I also need to add the beds... this model is getting pretty complex....

    Is there a name for this inn?
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  2. #2
    Community Leader Facebook Connected torstan's Avatar
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    It has doubled as the Hart's Desire and Inn of the Leaping Hart before now. I'm happy with those, or we could go with something more directly related to the site - Guildhome or Mapmaker's Rest for example.

    A note on the model, the front windows that flank the door go up two stories to get as much natural light into the Common Room as possible.

    I thought stone chimneys rather than metal - definitely more a mediaeval Inn than a rennaissance one.

    You make the sign, I'll draw the sign image - do you just need a png? Do you want the colours semi transparent to show a wood texture through the paint? I'll knock up a sign when we settle on a name.

    the chandelier is actually just a basic wooden construction rather than a wagon wheel as the wagon would need 10 foot tall wheels if it was! My vague thought was a wheel of the style of the chandelier that gets dropped on the cardinal's men early on in the Three Musketeers (Disney version with Charlie Sheen et al). It was from memory though, so it wasn't particularly carefully worked out!

    Thanks again for the work on this - it's coming along nicely!

  3. #3

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    Ah, ok. I guess I didn't notice that the windows went up two stories...

    I can set the opacity on the sign image later. Just a png with a transparent background would be fine.

    I think I'm liking the whole "collaborative" thing....

    edit:

    I just noticed that there is a structural problem with the front windows. In order for the windows to extend upwards, it would compromise the flooring for the balcony. I assume in medieval architecture this would be a problem. I may be wrong. I'll think on it, but if you have any thoughts, let me know....
    Last edited by darelf; 06-20-2008 at 10:01 AM.

  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by darelf View Post
    Ah, ok. I guess I didn't notice that the windows went up two stories...

    I can set the opacity on the sign image later. Just a png with a transparent background would be fine.

    I think I'm liking the whole "collaborative" thing....

    edit:

    I just noticed that there is a structural problem with the front windows. In order for the windows to extend upwards, it would compromise the flooring for the balcony. I assume in medieval architecture this would be a problem. I may be wrong. I'll think on it, but if you have any thoughts, let me know....

    I gave you some rep for this. btw, I have played with Sketch-Up, but not really being an artist, I can't really get anything done worth nothing. How large are the files when you save them? I was wondering if anyone has started gathering fantasy (or sci-fi or modern) buildings/towns/locations into making a modular world view that could be used at the gaming table as a quick "walk through" I know I have seen some amazing screenshots someone posted over on EN World where a guy built a whole dungeon or dwarven type complex (with like a 500 foot stairway even.)

    Joe
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  5. #5
    Community Leader Facebook Connected torstan's Avatar
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    Yep, I noticed that. On the original plan that window was a little further to the west and so pulled away from the balcony a little. You're probably still right though - it would cause a problem for the rafters holding up the first floor. Perhaps just another pair of windows one floor higher then? The wall looks very bare otherwise.

    I have to say that I am enjoying the collaborative aspect of it - I draw a 2D map and then someone else comes along and does all the hard work! I'll put together a transparent png for the sign but it might be a couple of days before I get it up due to other things. I'll stick to a standard Hart.

  6. #6
    Community Leader Facebook Connected torstan's Avatar
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    Okay, I had a spare half hour, so here's a sign. It's not done yet, but this should get you started.

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  7. #7
    Community Leader Facebook Connected torstan's Avatar
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    Oh, and as for the 3D stuff. There was some chat about maptool moving to a 3D graphics engine (note - not actually saying it will be 3D) for the 2.0 line. This started discussion about the lack for 3D models for dungeon design compared to the amount of 2D material out there. You seem to have some interesting ideas on that. Might be worth dropping in. The conversation is at the end of the current dev thread on 1.3.b32. I guess DDI whet everyone's appetites for 3D

  8. #8

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    Quote Originally Posted by jfrazierjr View Post
    I gave you some rep for this. btw, I have played with Sketch-Up, but not really being an artist, I can't really get anything done worth nothing. How large are the files when you save them? I was wondering if anyone has started gathering fantasy (or sci-fi or modern) buildings/towns/locations into making a modular world view that could be used at the gaming table as a quick "walk through" I know I have seen some amazing screenshots someone posted over on EN World where a guy built a whole dungeon or dwarven type complex (with like a 500 foot stairway even.)

    Joe
    Someone did an "instant town" somewhere.

    This inn that you see, with all it's detailed components ( I modelled everything, including the chairs, barstools, etc. ) is about 10 mb.

    I have an itch to create a series of 5'x5' components for dungeon mapping. It is very simple to layout components in Sketchup, so it would be usable as a quick-n-dirty dungeon map for use in game. Similar to the physical dungeon tiles that WOTC puts out, but of course on screen, which is much cooler.

    I have a nice setup in my living room where I have an HDTV over the fireplace, so I can display high res graphics that can be seen by everyone during gaming....

  9. #9
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by darelf View Post
    Someone did an "instant town" somewhere.

    This inn that you see, with all it's detailed components ( I modelled everything, including the chairs, barstools, etc. ) is about 10 mb.

    I have an itch to create a series of 5'x5' components for dungeon mapping. It is very simple to layout components in Sketchup, so it would be usable as a quick-n-dirty dungeon map for use in game. Similar to the physical dungeon tiles that WOTC puts out, but of course on screen, which is much cooler.

    I have a nice setup in my living room where I have an HDTV over the fireplace, so I can display high res graphics that can be seen by everyone during gaming....
    Cool. I would still want to use something like Maptool for the actual tactical part of it when running a battle, but 3D is really nice to set a stage so to speak (though you probably could us sketch up as a VTT without much difficulty if you can "build it"). Especially if you really want to convey height, which is something you cannot really do super well in a flat over head image.

    Like you, I love the collaborative elements. For me, I fairly well suck at anything resembling artistic ability, but do pretty well with design philosophy and plot storming. I have good ideas about visual elements, but am horrible at the actual implementation in most cases.

    I will be looking forward to seeing what you come up with. I would really like to see some more Sketch Up work here.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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