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  1. #19
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Jul 2009
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    Ok, this is a test at a larger scale - I think maybe I'll call it more than a test and do a bit more tweaking then call it finished.

    And I've definitely become a lot more comfortable with using masks for terrain. I didn't even refer back to the tutorials or working notes this time!

    AslanC and I are working on a redesign for his world, and I suspect we've got a finalized version at last. I'm planning on using the masking to do the entire map (8000x5000 if i recall) and do the whole darn thing in one go so it's more consistent this time. It wasn't bad before, but a few of the areas looked far too much like 2 straight edged maps pasted together (which in a way, was exactly what they were).

    I'm also debating the merits of the entire layer being filled with pattern before masking, or just the continents themselves being filled in (maybe with a bit of overlap for tweaking). Considering it's the same seamless tiled pattern, would the full layer be more of a memory load?

    So, we now present Atlantis (more or less)...


    Anyhow, here's the Atlantis analog!
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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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