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Thread: An experiment with Wilbur and Bryce

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  1. #1
    Administrator Redrobes's Avatar
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    Cool stuff su-liam. Generally when I am creating a terrain for an arbitrary map I start with something like a 256x256 and up the res progressively whilst calculating flow and erosion. Its much easier than trying to fix it at high res.

    The problem comes when you want to make a map that looks like what someone else has drawn. You can lower that somewhat and get it right then go back high res again but it less easy than if you dont care what it comes out like as long as it looks good.

    Good stuff tho.

    EDIT -- looking at new photo you can see what I was saying about mountains where you need to map the temperature as the ice falls down the slope. It all cuts off in a line in this photo.

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    Guild Artisan su_liam's Avatar
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    Quote Originally Posted by Redrobes View Post
    Cool stuff su-liam. Generally when I am creating a terrain for an arbitrary map I start with something like a 256x256 and up the res progressively whilst calculating flow and erosion. Its much easier than trying to fix it at high res.

    The problem comes when you want to make a map that looks like what someone else has drawn. You can lower that somewhat and get it right then go back high res again but it less easy than if you dont care what it comes out like as long as it looks good.
    Depends on how precisely they've drawn it, too.

    Quote Originally Posted by Redrobes View Post
    EDIT -- looking at new photo you can see what I was saying about mountains where you need to map the temperature as the ice falls down the slope. It all cuts off in a line in this photo.
    I still haven't fixed that. To give Mr. Slayton his due, while Wilbur is slow on a 4k square, so is Photoshop!!

    Quote Originally Posted by Alfar View Post
    That does look quite nice. And a very detailed explanation of the process. Thanks!
    Thank you. I'm glad you like it, since I'm really enjoying your program.

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