Making professional game products for maptool is such a cool idea. I hope it sells like hotcakes, Torstan!
Making professional game products for maptool is such a cool idea. I hope it sells like hotcakes, Torstan!
Thanks! We need to hit goal before it goes into production, but that's coming along nicely with patrons signing up to be involved.
Another screenshot, this time showing what happens if a PC is blind:
In this shot you can see that Valeros can only see himself. This is the GM view - so the GM can still see the enemies. However the white line designates the limit of what the player will see.
States are easily tracked in maptool. You can see the clear label showing that Valeros is blind. There are equivalent images that cover all the other states.
Now you'll also see that there's a rather nifty little portrait and stat sheet on the bottom left. This contains all the vital information about Valeros, as well as his portrait. This allows the players or the GM to quickly see important information about a PC, so no more asking the player what his perception skill is before checking if he sees a hidden creature. I'll be showing off a little more of what you can do with this later. The stats here are for Valeros, the iconic fighter from Pathfinder.
Portrait art by Tyler Bartley - our interior artist for this project. Tokens by Devin Night. States by AidyBaby from the RPTools boards. Map and torch by me.
As always, more information on the Rite Publishing web page: The Breaking of Forstor Nagar.
Continuing the series, here the adventurers meet a dragon:
This shot shows how maptool handles the properties. Each player can see their character's vital stats, as can the GM. The GM can decide whether the players can see each other's stats. But importantly, the players can't see the stats of the monsters. Although they do get a close-up of it's ugly mug.
Now who can tell me just how much trouble these adventurers are in?
Tokens by Devin. Kellen's portrait by Tyler Bartley. All other art by me.
Today we look at storing information within objects on the map.
This shows that we can have objects - in this case a runic circle - that contains information for both the players and the GM. If that information is also placed into a macro (as it is here) it can be sent to chat, allowing us to hyperlink the information that the GM needs at their finger tips.
We'll be building that level of reference into the adventure for all areas, allowing for quick reference to rules to minimise time spent flicking through indexes and maximise the fun!
Roll for initiative!
Maptool tracks initiative in fights, so you always know who's next. When you switch to a player, that characters name is shown in chat so everyone know's the order. You can also drag and drop PCs or monsters to different places in the initiative as people ready or delay actions.
Here's another comparative shot of the different virtual tabletops. Here the characters face off agains the dragon in Fantasy Grounds, TTopRPG and maptool respectively.
Click for a larger view. You can see that each tool has a different approach to combat, but each allows the GM to easily track hp, access information, roll attacks and all other tasks that you need to make combat flow smoothly.
Today also sees the first part of an interview with our designer and author - ENnie winning Ben McFarland.
To find out more and sign up visit The Breaking of Forstor Nagar.