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Thread: Sep/Oct Lite - Sacrifice Hill

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  1. #1

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    Looks great so far. Here is a tip that, in my opinion, would really improve the hill: you should eliminate the "uniformity" of the slopes. This means that you should make one side of the hill steep, another side gentle, and another side somewhere in between. Mix it up. In order to look more natural, it needs more variation in slope steepness.

    Examples to give you some ideas:
    http://www.prlc.net/PDFs/ByePreserve06.pdf
    http://msnbcmedia.msn.com/j/msnbc/Co...g_6a.widec.jpg
    http://www.sacred-destinations.com/e...aerial-tor.jpg

    Edit: Have you thought about making it a battle map (with square or hexagonal grid)? It seems to be the right scale, if you want to try that. If you choose to do that, here is a helper: http://www.google.com/search?hl=en&q=hexagonal%20grid
    Last edited by Avulsion; 10-02-2009 at 03:50 PM.

  2. #2
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    Uniformity, great eye Avulsion. I couldn't put my finger on it but you did.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Journeyer
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    So here are a few alterations i tried to bleed out some of the solid edges to reduce the uniformity. I also added the pentagram I am not sure if it works and i am thinking of either blending it more or enhancing it a more of a shine not sure yet which direction. Or if I should use it at all I just feel this needs something more to it and i am still not sure what.

    Click image for larger version. 

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