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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    Well it looks like you are using Ascensions continent tutorial (been awhile since I went thru that - he may be better able to offer ideas).

    You could try 'stacking' another layer on top of the existing mountains. With the right layer effect settings it may help give it some more 'height'. But I do things much differently than Ascension does so that may not work.
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  2. #2
    Community Leader Immolate's Avatar
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    You can get some height effects out of bevel properties. I did that on a map called "Laramis" in the finished maps section. On the other hand, I've had good results from Ascension's tutorial on atlas maps on a world titled "Eldimar". The mountains don't look monstrous, but keep in mind that at 1 px = 1 mile scale, they should not. If your scale is more zoomed-in than that, you should adjust the underlying technique accordingly.

  3. #3
    Guild Artisan LonewandererD's Avatar
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    When i was trying to make mountains look taller I went into the bevel and emboss settings on the mountains layer and increased the depth. This makes the shading on the mountains more noticeable making the highlights look higher up in comparision. Also, duplicating the mountain layer and just leaving it on top of the orginal can work too, although you may have to fiddle with the colour if it comes out to dark.

    Hope this helps.

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