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Thread: First Time Poster - Testing Pasis's Terrain Style

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  1. #1

    Post

    THAT"S IT!! That's exactly what I was trying to discribe, thanks Ascension. Now to see if I can pull that off. Any chance of a more detailed post on the changes you made?

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    I just roughed things in really to give an impression.

    1. First I filled a layer with 50% gray then set it to overlay.

    2. Then I used the burn tool, 45 pixel soft round tip at 20% strength to darken up the areas where shadows would be cast. Then I used the dodge tool, with same settings, to lighten the areas where the sun hits the slopes.

    3. On a new layer set to soft light, I repeat the above process but with the paintbrush using white and black. Overusing dodge and burn looks bad so that's why I switch over to painting.

    4. On a new layer I use the 9 pixel soft round tip paintbrush at 100% and draw some lines that will act as ridgelines. I then grab the smudge tool and smudge out the ends to give them some taper. Set the layer's fill to zero and apply a bevel and emboss of emboss with a size of 40, set the highlight to soft light, and give the bevel a contour that looks like the right side of the letter U. Note that this is not the gloss contour, it is the bevel contour.
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    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  3. #3

    Post Patterns

    Well I spent what liitle time I had on the weekend locating & creating some patterns for my future attempts at Pasis's tutorial so I figured I'd share. Most of these are from sources advertised on this site and just tweaked a bit. I have seperated them in to two groups. One for continental maps and one for regional maps.


    EDITED: Reuploaded the attachments.
    Attached Files Attached Files
    Last edited by bitbyter; 11-08-2009 at 04:13 PM.

  4. #4

    Post Land Ho!

    Well I have raise the land from the sea and I'm pretty happy so far with the results. I think I may have gone overboard a bit with the islands but I like the end result. I'm also going to play a bit more with the ocean adjustments as it doesn't quite feel right yet.

    I wanted plenty of islands to facilitate seafaring cultures (swashbuckling / pirate adventures possibily). I wanted distance, but many places to travel to while making cross continental travel to be considered impossible due to the hostility of the deep oceans.

    Questions:
    Can anyone tell me how to remove or prevent the glow from the edges of the map? I like the glow how it is on the land masses but I don't think it should affect the map edges the way it is.

    Next Time:
    Ground contours, hills and mountains. Oh, and an inland sea / massive lake I forgot to add.
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