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Thread: readable text on the maps ?

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  1. #1
    Administrator Redrobes's Avatar
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    Since Gandwarf knows about CC3 then I would say then that its not that they are vectorized thats the issue it would be the lack of anti aliasing. You can get a form of anti aliasing called super sampling if you made the map a lot bigger than you need and then slightly blur it and then cut the size down.

    You can read more about this in my tut:
    http://www.cartographersguild.com/showthread.php?t=2596

    but what I am getting at is that you can stay with CC3 if you do it this way and get readable fonts with it all assuming CC3 allows such a big map.

  2. #2

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    Due to the lack of anti-aliasing in CC2 Pro, I began using Fireworks for text labeling as post-work. With the sheet effects in CC3, I get much better results with text than I did with CC2 Pro that I rarely go to Fireworks anymore, even though there is still a lack of anti-aliasing.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #3

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    FYI: The new Patch 8 (also called Update 8 ) from Profantasy for CC3 now adds anti-aliasing functionality to bitmap exports (BMP, PNG, JPG) from the program. More here:

    http://www.cartographersguild.com/showthread.php?t=7968
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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