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Thread: Belated hello :)

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    Thanks ...If randomly generated terrains can be considered fine

    While I have your attention, i'm trying to figure out how I can adapt your tutorial to work with a Wilbur generated height map (which is in turn generated by a FT world).
    So in other words, I have a world full of black and white shapes (equivalent to the base layer on your tutorial) and a height map adjusted from: black (ocean floor) -> white (mountain tops), to: black (ground level) -> white (mountain tops)

    Any tips?
    Last edited by basil4j; 11-03-2009 at 10:36 PM.

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