Results 1 to 5 of 5

Thread: WIP/Kerandia

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Applicant
    Join Date
    Nov 2008
    Location
    Norfolk, UK
    Posts
    2

    Post

    It's occurred to me that all of the land is - according to the background - what was formerly high ground and so hills should, therefore, be the default terrain.

    I've replaced the various settlement icons with a single, simple and slightly larger icon - hopefully these are now a lot clearer. I also tried labelling the settlements but think I'll leave them unlabelled on the overall map - there'll be plenty of labels once I start on the regional maps. I've attached versions with and without settlement labels.

    Now all I have to do is decide where the campaign will start (to determine which region is the first to be mapped in more detail). At the moment my money's on Caer Dynvant, to keep things central.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kerandia WIP 2.JPG 
Views:	45 
Size:	363.5 KB 
ID:	18461   Click image for larger version. 

Name:	Kerandia WIP 2B.JPG 
Views:	56 
Size:	359.1 KB 
ID:	18462   Click image for larger version. 

Name:	Kerandia WIP Caer Dynvant region.JPG 
Views:	50 
Size:	117.4 KB 
ID:	18464  

  2. #2

    Post

    The labels look much better placed now You could also add names to the seas, and the regional map should probably show rivers.

    Quote Originally Posted by Emrys View Post
    It's occurred to me that all of the land is - according to the background - what was formerly high ground and so hills should, therefore, be the default terrain.
    There could still be some flatland (what was formerly high plateau) but those might be more the exception than the rule, and thus would be the features to be explicitely marked on the map instead of hills.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •