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Thread: Greyhawk: Rift Crag

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  1. #8

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    Hi Anna,

    Just a couple of thoughts to leave you with:

    1. If you want smooth transitions of say, woods on mountains, consider using a lighting gel for the woods rather than a texture - it will slow down the render but it can look more natural, although you will have to play with the light colour to get the colour you want (since the resulting colour you see will be a combination of the colour of the light and the colour of material it is shining on) - worth a bash.

    2. Check out context free you can find some great looking fractal textures to use as image textures in Bryce (complicated cities, woods etc), and you can write your own if you have the sort of brain that can think in code (I haven't but I'm going to try). Also check out the galleries and see if any of the stuff posted there appeals.

    Here is an example of woods on mountains using a gel (just basic noise as the gel and using a green light) and a futuristic cityscape (using a premade context free image) also using a gel with a red light. They are very rough but I haven't the time right now to do detailed work, but you get the idea.

    Best of luck! I would love to see what you can make out of these tools.

    Ravs
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