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Thread: CC3 patch includes anti-aliasing. Does it work?

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  1. #1

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    Hey Midgardsormr - long time no speak!

    I ran Patch 8 today and I've been playing with the anti-aliasing this afternoon.

    I'll post some examples in a few minutes for you to compare....

    Edit: Do me a favor, everyone. This patch is also supposed to fix the problem some Web browsers had with displaying PNGs generated directly from CC3. Let me know if for any reason you can't see the PNG images, especially if you had the problem in the past.
    Last edited by jaerdaph; 11-19-2009 at 08:48 PM.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  2. #2

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    Both these PNGs have been exported directly from CC3. The original has no anti-aliasing, and the second one has anti-aliasing set at 50%. Look at the text labeling in the upper left corner. You should see a definite improvement.

    I'll post a vector map example next so you can see how the anti-aliasing works with vector entities other than text.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	vcastleORIGINAL.PNG 
Views:	176 
Size:	1.84 MB 
ID:	18790   Click image for larger version. 

Name:	vcastleANTIALIAS50.PNG 
Views:	143 
Size:	1.70 MB 
ID:	18792  
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #3

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    Here's the vector. The original has no anti-aliasing, the others have 25%, 50% and 75% anti-aliasing. The file size increases with the anti-aliasing percentage, and the time it takes to generate the image (number of passes) increases as well. None of the examples I've posted here (including the ones above) took too long (always less than a minute) to generate. Again, they get progressively better. Check out the well symbol in room 118 in particular.

    I did do some "big" image renders which took longer, and if I set those to 100% anti-aliasing, I managed to crash CC3.

    I pulled the percentages I used in each one out of my... hat.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Level002SWORIGINAL.PNG 
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Size:	41.0 KB 
ID:	18793   Click image for larger version. 

Name:	Level002SWANTIALIAS25.PNG 
Views:	80 
Size:	61.0 KB 
ID:	18794   Click image for larger version. 

Name:	Level002SWANTIALIAS50.PNG 
Views:	80 
Size:	70.0 KB 
ID:	18795   Click image for larger version. 

Name:	Level002SWANTIALIAS75.PNG 
Views:	149 
Size:	91.5 KB 
ID:	18796  
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  4. #4

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    I have to add that so far, I'm extremely pleased and happy with the results I'm getting with the anti-aliasing. I've wanted anti-aliasing added to CC for years now (even before CC3 came out), and it's awesome to finally have it. Thank you again, Profantasy!

    Don't forget to let me know if you can't see any of the PNGs attached above - they were generated directly out of CC3.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  5. #5

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    I can see them all, and the anti-aliased ones look fantastic! The trees in the Vampire's Castle benefited greatly, even more than the text, I think. Thanks, jaerdaph!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #6

    Post

    Quote Originally Posted by Midgardsormr View Post
    I can see them all, and the anti-aliased ones look fantastic! The trees in the Vampire's Castle benefited greatly, even more than the text, I think. Thanks, jaerdaph!
    My pleasure! I also like how the walls in the vampire's castle now look anti-aliased. Adding this feature is a pretty big deal that's going to change how people look at maps made with CC3. I can't thank them enough for adding this!

    FYI: I think Profantasy is waiting a couple of days until they officially announce this patch to the public at large, but it is available now from everyone's registration page at profantasy.com. I think they wanted a few of us who've been using the software for awhile now to "kick the tires" a bit just in case, so they've only announced it on the mailing list. I still use WinXP so I can't comment, but initial reports from the Vista/Windows 7 CC3 users all sound positive - this latest patch fixes a lot of the issues folks using those OS's have been having.

    There's other new things too, like a new sheet effect (Blur, alpha) and that minor bug that required you to draw a fractal path first and erase it before you could get the fractal poly tool to work has been fixed.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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