Okay, I occasionally spend upwards of 4 hours on one map, but nothing on the scale of 30 hours.
WAY out of my league.
Nice piece of work, very old school.
Okay, I occasionally spend upwards of 4 hours on one map, but nothing on the scale of 30 hours.
WAY out of my league.
Nice piece of work, very old school.
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Wow, I just noticed in the small jpeg that I have a broken poly... which is why the ocean has invaded a building! Ah, the fun of using CAD programs.
30 hours is about average for a decent map. A full world map would take about 30 to 50, and the secondary detail maps another 50 to 100 hours. I have worlds that I have many hundreds of hours into maps, detail maps, and glossaries. I'm doing this tonight mostly because I am too lazy to work on my current project...
Thanks,
one of the things I love about this style of city map, is that is captures this sense of this entire world behind the walls. Imagine the scope of this city, most of the poor inhabitants would never likely see the world beyond their quarter, much less outside of the walls. An entire world of adventure lies within each district, in the streets, in the buildings, and below them.
All I can say is "wow." Now THAT's a dedicated world-builder!
Don
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
You're really gonna laugh at this: the maps are often the easy part. I have world maps that are supported by word docs up to 200 pages long! Those often take longer than the maps. I was talking to someone about this a month ago, and admitted that I had one world and supporting doc and population spreadhsheets (40 tab spreadsheet and charts) that took about 400 hours or so over the course of a year+