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Thread: [Award Winner] Saderan – a tutorial

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  1. #1
    Guild Member TheMarcus7's Avatar
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    Question

    This tutorial is fun! I've been having a great time using this tutorial to teach myself Photoshop CS3. My project is to update a map we use in a monthly campaign thats been running for almost 10 years and I've run into a bit of a snag. Here is my map up to the Elevations section:

    Click image for larger version. 

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    Note the area in the Northwest quadrant circled in red. The black line represents a cliff edge that makes the side to the East a plateau, a couple thousand feet above the area to the West. This is a section of an old map made by a friend of mine showing a representation:

    Click image for larger version. 

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    I've messed around with various ways of creating this huge cliff, but so far, nothing that doesn't look really bad. Any suggestions?

    .TM7

    PS. Its not my world, so I have no control over how improbable that kind of cliff is. Its fits in the history of the world.
    Currently using Photoshop CS3, GIMP, MapTool, and planning to try Inkscape, Illustrator and Wilbur "real soon now."
    Running and playing as much 4e as I can.
    All work I post here and refer to as "mine" can be used under this Creative Commons license

  2. #2
    Guild Member TheMarcus7's Avatar
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    Hah! Figured it out on my own. The line I was drawing for the "edge" of the plateau was too wide, so when I tried to bevel it, the bevel was too wide. Gonna move this to the Regions WIP forum.

    .TM7
    Last edited by TheMarcus7; 02-15-2010 at 04:02 PM.
    Currently using Photoshop CS3, GIMP, MapTool, and planning to try Inkscape, Illustrator and Wilbur "real soon now."
    Running and playing as much 4e as I can.
    All work I post here and refer to as "mine" can be used under this Creative Commons license

  3. #3
    Guild Novice
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    This is one of the best tuts I have seen in a long time! Not to many people take the time to explain all the details you did!

    Thanks a ton for this. Even if I am not happy with the turn out of my map, I now have a far better understanding of how to use masks to my advantage.

    My work thus far:

    http://dl.dropbox.com/u/1628241/EpicMap_Test.jpg

    Nemasis

  4. #4

    Default

    This is a great tutorial.

    Your instructions were clear, and I appreciated how you provided the menu-based instructions as well as verbal descriptions. I learned a lot, and finally understand masks a bit better.

    You may appreciate knowing it works, unmodified, on a 30000x15000 pixel image. Alas, that image (in .psb format) saves out at 15.5 gigs with all the layers left modifiable. Ouch. (64bit PS & Vista 64x)

    I really appreciate how well it works with land-masses, elevations, etc. exported from FT Pro and placed onto the various layer masks for mountains, hills, etc. I just need to adjust/tweak those peaks (white areas) in mountains that show up...and of course start adjusting things for better position (not in the middle of continents). It's a great start, and I'm liking the look/feel.

    I'm off to experiment with doing the same with climate regions....hmm....can I have one type of climate show up as white, while the others show up as black only? Hmmm....

    Thanks again!

    p.s., your procedure (minus the mask-painting) also plugs into the action structure well, allowing some great repeatability for different maps.
    Last edited by guyanonymous; 03-10-2010 at 12:41 PM.

  5. #5

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    My first experiments with climate haven't been too successful...but that's ok. I refined experiments with altitudes/textures coming out of FT Pro and being fed into the layer masks for elevation/hills/mountains/peaks/ice. Here's where I'm at so far. Everything (except the one experiment with forests) is based on exports (repeatable for any map made there) from FT Pro and with changes only made using in-photoshop menu commands (repeatable).

    Click image for larger version. 

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    Thanks again for sharing this excellent (and educational) tutorial.

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