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Thread: Vaalah, a Large City

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  1. #1

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    I am guessing that much of the surrounding country will get swallowed up bu the city as you build it, but the terrain (forest) texture reminds me more of stucco than forest.

    Also, I find it a bit hard to tell terrain contour. The land area looks fairly flat and uniform as depicted, with few, or no hills. Working through a few "city growth" tutorials and examples, I know that terrain (hills, swamps, creeks, farmland, heavy forest growth) as well as rivers other water bodies tend to dictate city growth, so identifying that now (realistically or symbolically) should help in the long run.

    -Rob A>

  2. #2

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    I'd like to see a symbol to represent scale. It's one of the first things I usually create and often find myself comparing objects to it to make sure I don't accidently slip out of scale as I go along.

    Otherwise, looks great...I have a hard time mixing text with graphics and you've done a great job integrating the two elegantly.
    Post your maps in the context they belong in - your world! - at Eruvian.com. Be a builder of worlds...!

  3. #3
    Guild Artisan landorl's Avatar
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    Wow, this is a nice looking start! I like the way the houses look, they have a little bit of detail, but not too much, because if this is going to be a large city, then too much detail will be overpowering for the eyes.

    I think that this will be a nice looking map when finished.

    I will also state that the texture of the "ground" looks a little odd, but in the finished area of the map, it worked out well, so I would imagine that as you get further along, then it will get better.

    It would be nice to have some sense of the contour of the land. I would assume that it would have to rise a little, or the city would be flooding a lot.

  4. #4

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    Fish Roe? That is soooo bad!

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