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  1. #1
    Guild Journeyer Sular's Avatar
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    Post An attempt at Woodcut stylings

    I've done some work on this map, mostly in attempting to create a more antiquated style. I'm fairly pleased with the woodcutting, though the rest of it is a bit on the dull side. The only major problem with the woodcut is that it looks a little funky on the larger map and I'm not sure how to repair that.

    Still, for beginning with no idea how to make a decent woodcut pattern, it came out better than I thought.
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    I think that's an interesting effect. It certainly doesn't look computer-generated and that's a good thing.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
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    Thanks Ascension. It took a lot of time playing with making tiled patterns and then using those with brushes. I'd never made a pattern before so it was somewhat frustrating getting it to look descent.

    Once I had the pattern and a descent brush, applying the woodcut effect was only a matter of painting it on to a layer below the land. Tedious but not difficult.

    --
    Also, a minor update, now with preliminary mountains and major rivers. The mountains were drawn in photoshop, then made into a brush and played with to get their current shape and size.

    I'll probably re do them (adding more mountain icon variants and so on), and the rivers are really just place holders till I try to draw them in with the aid of a tablet. But, all things considered, I'm pretty happy with the way this version is shaping up
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  4. #4
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    Update to the woodcut draft maps. Now with light politics!

    I think I might need to reduce the opacity of the mountains for this, but this is more of a style test than a final map.
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