Results 1 to 10 of 39

Thread: Road structure and representation...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan Juggernaut1981's Avatar
    Join Date
    Sep 2009
    Location
    Sydney Australia
    Posts
    677

    Post

    Quote Originally Posted by surfarcher View Post
    Even a very high level ritual caster would chew through a lot of time and components (=money) filling in even a medium gorge and I doubt it'd be perfectly flat afterwards (it'll settle over time). My thought was magic would simply be used for removal of rock and soil that wouldn't be viable by hand (think disintigrate) and to assist in support structure construction like bridges (yeah the Romans built those for their roads+armies too). So basically I've already elected to stay more or less with what the Romans did but to up the grand scale of some select structures to fit in with the scale of a fantasy world.
    As someone who has played more Wizards than any other class, I'd have been using a 6ft stack of Rock to Mud spells, not Disintegrate. Mountainside turns to mud, slides into valley, large rocks fall after, wait for spell to end AND REPEAT. It gets you a shorter mountain (which may be useful for garrisons/fortification/defensive position buildings) and gives you a taller valley (for your road).

    But then, I also was renowned for trying to solve combats by not actually having the combat... as evidenced by the Rock to Mud trick above...
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


    Some of the books I have written, or am still writing...
    My Lulu Store

  2. #2
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,201
    Blog Entries
    8

    Post

    Most of the roman roads I see are pretty straight but not at all flat.

  3. #3
    Guild Apprentice surfarcher's Avatar
    Join Date
    Nov 2009
    Location
    South Australia
    Posts
    41

    Post

    This has turned into an interesting discussion!


    Juggernaut1981,
    Nice idea! Unfortunately Rock to Mud didn't make the cut to 4e but there's no reason it or something similar couldn't have been used by the engineering teams who built the roads.


    Everyone else,
    I'm enjoying the ideas and thoughts immensely!
    -doug

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Whatever you decide just make sure that you don't let the drunken orcs build the roads or else they will be all over the place
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5
    Guild Artisan Juggernaut1981's Avatar
    Join Date
    Sep 2009
    Location
    Sydney Australia
    Posts
    677

    Post

    Quote Originally Posted by surfarcher View Post
    Juggernaut1981,
    Nice idea! Unfortunately Rock to Mud didn't make the cut to 4e but there's no reason it or something similar couldn't have been used by the engineering teams who built the roads.
    Surfarcher:
    Just one more reason why I think 4E = Epic Fail. (Or at least the bare minimum... not D&D anymore, just like D&D is not tabletop wargaming).
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


    Some of the books I have written, or am still writing...
    My Lulu Store

  6. #6
    Guild Apprentice surfarcher's Avatar
    Join Date
    Nov 2009
    Location
    South Australia
    Posts
    41

    Post

    And 3.x was? Not to me - it wasn't what I cut my teath on when I started DMing in 1981.

    I really think it all depends on your perspective and your gaming history and gaming needs.

    For many of us BXCMI and AD&D were and are "real" D&D and everything since is increasingly diluted and aberrant. I personally love lite rules but for my current crop of players 4e is the best choice - they are mostly new to RPGs or have been away for a while (like I had been until 18 months ago or so). 4e is good for folks in that kind of position.

    If you loved 3.x you should consider shifting to Pathfinder. 3.x is very much alive and growing under the Pathfinder banner (many refer to Pathfinder as D&D 3.75e).

    On the other hand if you loved 1e (AD&D) it's alive and well as a free system called OSRIC.

    Personally I live in hope that some of my current crop of players mature in roleplaying to the point they are willing to give BFRPG the opportunity it (and they) so richly deserve.


    Getting back on topic...
    It seems defense/the military has always played a prominent role in the development of roads major planned roads, to some extent even in the modern era. Those have historically been a significant factor in the development of towns and cities too - many of those have grown out of a fort of some sort set in a good defensive position with good supply lines (typically near a river or harbour) and grow to commence from there.

    Is there a guide or anything on here about considerations to give and think through when designing a fictional map? I've gotten a lot out of this thread so far and would be happy to write up this discussion to add to that if folks think it would be useful.

    I'm also looking forward to reading anything else folks have to share.


    Cheers!
    -doug

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •