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Thread: [Region 1][Map 27][Town 01]Argria

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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    This is turning out quite nicely Mearrin...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #2
    Community Leader mearrin69's Avatar
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    Finished up the building shapes in Illustrator and brought them into Photoshop tonight.

    Had a go with creating one of the building styles (a sort of adobe/stucco thing with a flat roof and low walls around it). Took the whole building layer and overlaid it with a seamless sand pattern, duplicated the layer and selected it then contracted the selection and deleted, leaving a 'ring' of textured material. Then I duplicated that layer, moved it below the ring layer, made it black and blurred it, then offset it a few pixels and deleted anything not falling on the building. This gave a shadow for the wall falling onto the top of the building.

    So, I plan to create many different building styles - both variations of this one and other things like tiles, shingles, tents, etc. Then I'll just erase out the ones I don't want from each layer. Special buildings like the hippodrome, tower, etc. will get their own treatment, of course. It's kind of cool to see the whole city done up like the attached picture, though. I can't wait until I have a few building styles and erase them out...want to see how it looks.

    Also, right now the shadow is single-height. Later I'm going to vary the height in places to suggest taller buildings, etc. I'll have to make a special shadow layer for the tower, fortress walls, and other really tall structures, as they're going to fall across other buildings.
    M
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  3. #3
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Holycarp! I'm not typically a fan of this style of building creation, but for this purpose it really works well. The shadows will really work to give it dimension once you customize them, yowza!

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  4. #4

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    I had that reverse 3D thing going on for a minute where everything looked puffy and weird, but my brain finally sorted it out after a minute. It looks really great!

  5. #5
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Quote Originally Posted by industrygothica View Post
    I had that reverse 3D thing going on for a minute where everything looked puffy and weird, but my brain finally sorted it out after a minute. It looks really great!
    you had that too?? i saw that at first glance, read the post, then saw it normally, and spent like 5 mins trying to get it back with no luck. I passed it off as my meds talking

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  6. #6
    Community Leader mearrin69's Avatar
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    I had it too the first time I looked at the thumbnail in my post after making it...so much so that I opened the pic to make sure something hadn't gone wrong with it. Bit disconcerting. I think it'll go away when I get some different building styles in there. Hope so anyway.

    I was looking at some reference pics and decided that the thing needs some stripey cloth awnings and such off of the buildings. What do you guys think?
    M

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