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Thread: Big WIP Project - Neoseilthir

  1. #41
    Guild Artisan Juggernaut1981's Avatar
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    Wip

    Worked on the "Nations of the Forest Moon" Island. Added in mountains mostly. Did some work on the forests near the Six Duchies.
    Guide-markings have been left in.
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  2. #42
    Guild Artisan Juggernaut1981's Avatar
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    Wip

    Another update.
    Did some work on Sanctuary Island & Dwarfhold. Added in another mountain range, some hills, more forests...
    Acted on some of the advice above and worked on the rivers. There seemed to be two options: widen the mouth, or narrow the sources. Seemed significantly easier to widen the mouth, so I did that. Most of the river work has been on the bottom right and top right corners... lots more rivers to adjust and a lot more mountains and trees to put in.
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  3. #43
    Community Leader Facebook Connected Ascension's Avatar
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    Yeah, the wider river parts do look better now.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  4. #44
    Guild Artisan Juggernaut1981's Avatar
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    Finished off the rivers, did a forest on Sanctuary Island, added in the outline of the mountains around Stahlkonigsreich...
    This version has the "tone-varying cloud layer" on.
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  5. #45
    Guild Artisan Juggernaut1981's Avatar
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    I think I may consider a "desaturated" version as well... I'll just do it all in colour first and then try desaturate it... I'm sure it will need editing to distinguish roads/political borders/rivers... but I don't think it will be spectacularly difficult as each map element is basically in its own layer...

    Layer List: (top down)
    Crumpling
    Cartouche
    Labels - Cities/Ruins (currently empty)
    Labels - Landforms
    Labels - Empires
    Roads
    Forests
    Rivers
    Mountains
    Empire Boundaries
    Political Guidelines
    Guidelines
    Coastlines - Colouring
    Coastlines
    Parchment
    (Original working Layer)
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  6. #46
    Guild Artisan Juggernaut1981's Avatar
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    Default Quick Desaturation job...

    Just did a quick Desaturation - Lightness on every layer... very ham-fisted, not sure if it works... throw the usual C&C about it and I'll store the comments for later when everything else about the map is finished.
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  7. #47
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    Looks pretty good. If you threw a color adjust or color overlay or something at it and use a tannish-orange you'd have a nice parchment map.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #48
    Guild Artisan Juggernaut1981's Avatar
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    Or in other words, if i hadn't desaturated the parchment colour layer at the bottom...
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  9. #49
    Guild Novice paladin_of_light's Avatar
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    That's a nice map you've got there. I like the desaturated version, but I agree that it needs a little bit of color, I think.

  10. #50
    Guild Artisan Juggernaut1981's Avatar
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    Here you are ladels & gentlegerms... another update for this map. Added the mountains on Blaserach Island. Added in the forest between The Six Duchies and Parlassus in the south.
    This is starting to get to the point where I need to take out my old notes and draft in places for certain specific events from the major plot. Still many forests to be done... and they take a lot of time (effort) and tedium (because each tree is going in by hand one at a time).
    Click image for larger version. 

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