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Thread: December Entry: Yuleblood

  1. #31
    Guild Expert Ramah's Avatar
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    I think that is a wise choice. I was going to comment on it earlier that when the map is at full scale your trees and castle look good, with fine lines but we get too close to the fen, seeing it as a collection of stubby but quite thick lines.

    Love your castle btw.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


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  2. #32

    Post

    Better Fen Grass (reed groves instead), also first attempts at labeling...

    Thanks, Ramah, appreciate the feedback, sometimes I have to post and really look at what I did, to decide whether something works or not. Here's my fix of the latest issue.

    Also made the castle outline a bit heavier so it stands out better.

    The shadows might be too much, but I like the way it looks, especially the trees.

    GP

    PS: don't care for the hand-scrawled lettering, will probably type in the labels instead.

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  3. #33
    Guild Expert Ramah's Avatar
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    Yeah, that looks infinitely better. Great stuff.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  4. #34

    Wip Next update...

    Done with the civilized side of the river half of the map. Next on the mountains, I am going clockwisse following the storyline. So the Dwarf hold entrance will be on a mountain face in the southwest corner of the map, then upwards. Most of the west side of the map will be conifer forest and mountains. Lots of cavern entrances, mountain villages to do here.

    Rather than a pure white background, I decided to create something that emulates racial nation borders in the form of pastel color backgrounds for each area. Most of the mountain side will be whiter with snow covered mountains and pine forest.

    Next update - its really feeling right.

    GP

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    Last edited by Gamerprinter; 12-17-2009 at 12:24 AM.
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  5. #35

    Wip Progress...

    Map Progress - like the illustrations, this map is looking like a cross between cartoon and realistic. I like it! Moving right along, the map now features the start from the Orcish Wastes, then to Red Wyrm's cavern the human towers along the Fen...

    I'll probably finish the map tomorrow. Throw on a border, compass rose and scale. Then go back to those last illustrations. Almost finished!

    GP

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  6. #36

    Wip Next...

    I still need to create my snow covered pine trees - about 20 of them, replicated, then a barbarian stronghold atop the mountain near the center left. I created a cool-looking compass rose!

    Trees. stronghold, border and scale, that all I've got left.

    GP

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    Last edited by Gamerprinter; 12-18-2009 at 01:48 AM.
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  7. #37
    Community Leader Facebook Connected Ascension's Avatar
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    Lookin good GP.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #38

    Wip Just the border left...

    Almost done, just the border left to do!

    Thanks, Ascension.

    GP

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  9. #39
    Community Leader Gandwarf's Avatar
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    Excellent
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  10. #40

    Wip Map is done!

    Border complete, map resized, details tweaked - I'm done!

    Next finish the last illustration and the cover design then all done!

    GP

    PS: actually the border line work looks blurry or faded, need to tweak that... actually the border fought me this morning, and it seems layers moved around as well. Lots of tweaking still...

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    Last edited by Gamerprinter; 12-18-2009 at 01:12 PM.
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