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  1. #1
    Guild Artisan Juggernaut1981's Avatar
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    Maybe add some icons into the region. A good smattering of tree icons (without trying to tile the area) will give the idea that the coloured region is a forest... You can then use similar techniques for swamps, jungles, etc
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  2. #2

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    I really like how the forests are done, and the whole piece is very crisp and streamlined. The only thing that doesn't really fit - at least to my eye - are the parallel lines adjacent to the coast. Maybe it would look better with some noise, or randomized somehow.

  3. #3
    Administrator Facebook Connected Diamond's Avatar
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    Here's a little bit bigger sample. Fixed the feathering effect on the ocean woodcut, and added an overlay crumpled paper pattern (which, now that I look at it again, makes things look too cluttered).
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  4. #4
    Guild Expert Ramah's Avatar
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    I really like this style, Diamond. Very clean and very clear. I like the forests as they are and don't think you need to do anything to them.

    Great stuff.
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  5. #5
    Administrator Facebook Connected Diamond's Avatar
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    Yeah, I think the temptation is to over-work things, especially the forest. As it is now, the forests have just enough detail with that light pattern on 'em so that they're defined, but don't overwhelm everything else. I wanted the mountains to be just a bit bolder than other natural features, seeing as they're the spines of the land, and I think that turned out okay.

    I think the only other thing I want to do is come up with some simple swamp and desert icons; probably just very small two- or three-pen stroke symbols.

    Then it's off to the races!

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