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  1. #1
    Community Leader Gandwarf's Avatar
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    Welcome to the guild!
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  2. #2
    Administrator Redrobes's Avatar
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    Oh another Perl chap And your background sounds pretty interesting too.

    We have been working on various aspects of city generation for a while now. I would recommend searching for the tiling scripts, or thatching scripts. So we can render out pretty good buildings into nice textured lit stuff automatically. Where we fall down is in the building positioning.

    What we need is to be able to generate just black and white masks or greyscale height maps of the buildings in a city. Forget all the lighting and texturing whats missing is that we cant get the houses shaped right or positioned right so that they make sense in an arbitrary starting city mask.

    We think that we need one of those minimum energy optimization things so that people build with the fewest number of walls, maximum enclosed volume, shortest distance to roads, minimum amount of sunlight, access to at least one side and so on. Then maybe the city blocks would just fall out.

    Nobody has had enough time to devote to trying in earnest. But if thats something you would like to have a go at we could magic that up into a textured city.

    Welcome !

  3. #3

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    oh, excellent. i have some ideas on procedural layout, but haven't had time to throw at it yet. perhaps after the new year.

    using square block tiles would be easier, but i've been resisting that route. grid layouts aren't particularly medieval, and creating all those tiles seems like more work.
    >>< drow ><<

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