Results 1 to 10 of 32

Thread: Some CC3 Experiments

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Thanks again ravells for your help with this.

    The lighted borders (from the bevel effect) are the cave walls. I added some torch sconces in one of the caverns to help with the visualization (I didn't use the symbols with lit torches because the addition of light would probably throw off the shadows etc.). They are aproximately in the middle of a cavern wall.



    I decided to take some advice from writers and "kill my darlings". In this image, I've removed the bevel effect completely, and I think it makes things a lot more clear:

    Last edited by jaerdaph; 09-14-2007 at 11:37 AM.

  2. #2
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Actually, now I'm getting the convex/cave effect... I hadn't been earlier. Put something in the cave to indicate walls and maybe my eyes will see it correctly again.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3

    Default

    I think you're right - the map does need some more visual cues.

    Does this help?

    Bevel off:



    Bevel on:



    The bevel is actually a pain in the butt because you have to move the symbols so they look like they're on the wall the bevel is creating.

  4. #4
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    That is an improvement, but my eye still slips a bit on the non-beveled one, but I'm not real pleased with the beveled one. Yea, this is a really tough call. Maybe it is because the colors are all grays. What happens if the floor were brown or the walls were?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  5. #5

    Default

    Quote Originally Posted by RPMiller View Post
    That is an improvement, but my eye still slips a bit on the non-beveled one, but I'm not real pleased with the beveled one. Yea, this is a really tough call. Maybe it is because the colors are all grays. What happens if the floor were brown or the walls were?
    I think you may have hit the nail on the head - the similarity in the grays may be causing the optical issues. I'm going to search for some brown (and black) stone or rock tiles to see if I can get something that eliminates that.

    More to come...

  6. #6
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    Quote Originally Posted by jaerdaph View Post
    I think you may have hit the nail on the head - the similarity in the grays may be causing the optical issues. I'm going to search for some brown (and black) stone or rock tiles to see if I can get something that eliminates that.

    More to come...
    I found this site has tons of cool BMP images for maps and stuff:

    http://www.grsites.com/textures/

    Also, reduce the size of your bevel. It makes it more sharp and helps to reduce how it looks
    Last edited by NeonKnight; 09-15-2007 at 02:56 PM.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

    Default

    Quote Originally Posted by NeonKnight View Post
    I found this site has tons of cool BMP images for maps and stuff:

    http://www.grsites.com/textures/
    I love that site - I got the cobblestones from earlier in this thread there.

    Quote Originally Posted by NeonKnight View Post
    Also, reduce the size of your bevel. It makes it more sharp and helps to reduce how it looks
    That does make a difference - thanks.

    Here's what I did. I changed the rock bitmap fill that the caverns are cut out from and reduced the bevel:





    I like the newer bitmap I'm using - I think using something that looks like real rock works better than the texture I was using before. Is the faces/vase thing still happening?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •