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Thread: Some CC3 Experiments

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    Quote Originally Posted by ravells View Post
    What confuses the eye (for me) is this: I assume that there is only one light source, and that it is at the bottom right hand side of the drawing. If that were the case, then that would be consistent with the convex shape. If you put the light source top left, then the walls would cast a shadow consistent with a concave shape, but - you just wouldn't see a light source work that way through solid rock which is why (my mind) 'prefers' to see it as standing proud with convex edges.

    Try using a dark inner glow rather than a drop shadow so the shadow is all around the walls. That would make the eye think that the light source was inside the rooms which would make sense....I think!
    That makes perfect sense. As it stands now, the shadow pattern is more like it's open to the air - that's the default shadow effect setting for overland/outside areas in CC3 - light source coming from the upper left corner. That can be changed with the Wall Shadow, Directional effect. There is also a Wall Shadow, Point Light for interiors, but for the life of me I can't get it to work or give me anything but a solid black map, and there's no documentation on it yet. I'll ask the Profantasy guys on the CC mailing list about that.

    I think I'm going to give two things a try - first, change the light source direction to the bottom right and see how that looks, then I'm going to drop the wall shadow entirely and just tweak the Glow effect. I really wish Glow in CC3 had an opacity setting for more of a shadow look though. Will post results here later.


    Edit: Here is what I came up with. What I did was add a *second* Shadow effect, this one with a light source at the opposite side of the first one:

    Last edited by jaerdaph; 09-09-2007 at 01:48 PM.

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