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Thread: Best way to map a MUD?

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  1. #1
    Guild Journeyer
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    I find this discussion interesting. What platforms are desired? Can you provide more details about your proposed workflow and perhaps a simple but non-trial example graph? I am familiar with text adventures but not muds.

    The simplest model I can think of is;

    get (partial map) copy
    edit copy
    submit edited copy
    a - conflicts detected, merge fails
    b - no conflicts, edits are merged

    otherwise you have to have a locking model;

    browse map and select nodes to edit
    lock nodes
    edit nodes
    unlock nodes

    if you allow a person to lock a node and then lock another deadlocks are possible.

  2. #2
    Administrator Redrobes's Avatar
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    Firstly, does your MUD exist in text for at mo cos we have had people on here who have been converting the text representation into graphics by script.

    If not then I would suggest looking at a VTT but then I would cos I write one. The point is that a VTT is a shared online collaborative mapping exercise. Ok so normally its the DM thats doing the map bits adjustment and players change their character tokens but it does not have to be that way. You can collaboratively edit a map online. A VTT has a grid and some tokens and you can import tokens in to use.

    I would start at looking at what you already have to use first tho.

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