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  1. #1
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    Looks like you hit it with Poster Edges - do you have a version without that filter on it? Poster edges makes it a bit darker in places (as well as adding the black lines) so I'd like to see something a little lighter to make out the detail. As far as layout goes I think it looks pretty good. I haven't done that tut in so long, I need to refresh myself with it.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  2. #2

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    I believe posterization is somewhat essential to pyrandon's scheme (or at least, my interpretation of it) -- the "cartoonish" effect it gives goes well with the photo-suggestive nature of the style. The final map in his tutorial is just as fuzzy, and quite aesthetic.

    But yeah, I see how that's a price you might have to pay for not putting each of the buildings painstakingly, but instead haphazardly erasing the roads in swathes of 'building'. If you look closely you can see some of the buildings are very oddly shaped.

    I will play with harbors next.

    Here is the same map without posterization.
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  3. #3

    Post Same style but not blurry

    We used to have a member here, showed up at the end of last year and participated into early spring, when he was forced to find a job and hasn't been in since - Hoel was his name and he was Swede.

    Anyway, he used these same techniques that you're using, that is creating a blob of color in CS3, then erasing to create buidlings and roads beneath it. Yet, his map does not have a hint of blurry properties or posterization. The style you're producing should look more like this map.

    http://www.cartographersguild.com/sh...ht=Hoel&page=2

    Not sure why you'res do not.

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