Quote Originally Posted by Jarlhen View Post
Sir yes sir, like that.
Ok... that was created by use of highlights and lowlights. Personally, my preferred workflow is to:

  • Create a new layer
  • Fill the layer with 50% grey (this is the midpoint between pure black and pure white and is hex color 808080)
  • Set this new layer ABOVE the layer you wish to modify and change the blending mode to Overlay. As is, this will leave the layer underneath showing through exactly with no changes.
  • Now, switch to the dodge/burn tool OR use pure black/white of varying opacities to build up your height illusion on your Grey layer.


Personally, i MUCH prefer using the dodge/burn tool since you have much more control and don't have to constantly fiddle with the opacity. Pay careful attention to the shadows of other objects on your map(ie, this would be one of the last steps you do) so that they all match and then make your hills match the shadows of the other objects. Darken one side and lighten the other, with the top of the hill having the least amount of lightening/darkening. For a perfectly round hill, I usually have a small circular patch at the top that has no modifications on it. Once I have done ALL of your modifications, I generally run a slight Gaussian Blur on the grey layer with the size anywhere from 3-5px up to 50+ depending on the size on the hills and the map itself.

BTW, this takes quite a bit of practice and I am far from an expert. Torstan has some amazing work here and is a master of using the dodge/burn technique here on the boards. I assume you are working on a Battlemap for RPG play in some way? Post up a Work In Progress thread and we can help you more....