Touchpad? That's impressive! For drawing, I'd rather use a mouse.
Touchpad? That's impressive! For drawing, I'd rather use a mouse.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Lol, well when I'm sat at a desk, I use a mouse, and a proper keyboard. But I tend to do my mapping on the sofa in the evening chatting with the misses, so no room for a mouse or anything.
I am tempted to get a tablet, and that would probably convince me to migrate to the dining table.
Thanks for the nice words!
Hi there, meant to come by and offer some C&C on these. They're looking good - and certainly usable in a game. Are you printing these out, using them in maptool or using them in some other program?
Okay, a few tweaks. I'd suggest that you drop the opacity of the grid way down. It's very dominant right now. I'd also lower the opacity of some of the wall shadows. If you look at the Top Floor map, you'll see that the walls to the right have very soft shadows, whereas the walls on the left have shadows that are almost black. I'd suggest changing the outer walls too - the earth backing suggests an underground room with stone walls backing onto dirt rather than an upstairs. Equally, walls throw shadow on both sides. I'd put some form of outer shadow around that upper floor to emphasise that it's upstairs.
Does the mayor have windows? If so, I'd mark them. Players have a habit of not wanting to go through the front door so you'll need to know where the windows are.
Hope that helps!
That's exactly what I was looking for, thanks.
I'm aiming to make them usable for printing or VTT, but mostly just playing for the moment. So long as they look god on my screen, they will be fine if I need them.
On the upper floor, the left is darker as I used a black-soft lighted on the floor area to try for the effect of the floor being lower there....
That is probably also what's emphasising the shadows.
I'll take that out I think, and play with longer shadows on that area instead, and then have a play with the walls...
Glad it was useful. Post a new version when you've got one and I'll pitch in again.